Anyone who is into Retro C64 gaming and music should already know this, but for the benefit of those who do not.
This weekend on Saturday 13th September 2003, at the Brighton Centre (in Brighton funnily enough :)) is probably the biggest UK retro fest ever. Not to mention a full on Rock...
I was just wondering whether anyone around here might know of what is required to sell your GP32 software?
I have written one game already and would love to continue programming on the GP32 as I feel it's the one thats right for me, I also find the community of people extremely helpfull. It...
You can find a zip file containing my new game XScape for the GP32 here:
http://www.studiox64.com/download.php?get=...gp32/xscape.zip
Thanks to the following people in no particular order:
Craigix, Feeblez, Rico - for help with GP32 palette code.
Rico - for help with GP32 timing code...
Many thanks out to everyone for all of their great help, this forum has been a god send! - I have 2 problem bits of code to figure out and my game is finally ready for release.
1. I need some code to return my palette back to the GP32 default, after making changes to it. Changes were made...
Does anyone have any good examples of changing clock speed on the GP32. I am looking for the correct way to set the speed at 40mhz, or 60mhz to see if it has any effect on the smoothness of my game.
Thanks.
A few weeks ago I started playing around with libmodplay and soon realised I had no way of converting tracker mods into (.h)eader files for inclusion in my C, C++ apps. I had a look on Google but it turned nothing up, so I decided to write my own program to convert them.
You can download the...
I was just browsing the web and came across the following:
http://fuzzface.net/api/gp32_sdk_api.html
It's the Korean version of the GP32 SDK version 2.x.x. I was wondering whether some nice kind person :) had done an English translation of it yet?
I am in the process of porting over a game which I made for the PC to GP32, XScape if anyone wants to know. Anyway I have the main logo and some nice colour scrolling text on screen, but it looks much darker to that of other GP32 programes. I have almost created a GBA look to my game :)
I am...
Is there any way of getting math.h to work when compiling with gcc to gp32. I am dev'ing my game using MS Visual Studio 6 and it compiles nicely in the GP32 sdk. Runs perfect in the GamePark emulated Win32 version of the GP32, however.... When I try to compile with gcc I get stuffed with...
I am trying to use the C function "double result = sin(x);" but am getting no where fast. I have included '#include "math.h" ' but I just keep getting the following:
xscape32.o: In function `GpMain':
xscape32.o(.text+0x74): undefined reference to `sin'
collect2: ld returned 1 exit status
MAKE...
I am hoping someone might be able to help me out here. I am trying to write a simple program on the GP32 to display a single graphic tile. I have a single 8bit windows bitmap containing 16 tiles each of size 16x16 pixels. Now I want to convert this bitmap into a files I can include with my C...
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