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    How easy would it be to get xmonad up and running on a Pyra?

    I was hoping it was that easy. Thanks. Is anyone else planning on using xmonad?
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    How easy would it be to get xmonad up and running on a Pyra?

    I plan on using xmonad on my Pyra. How easy would it be to get xmonad up and running on it?
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    No more Unity for Ubuntu

    I left Ubuntu when unity came out, only to move to Lubuntu. Now that I just recently replaced my window manager, they go back to gnome... btw, will xmonad work on my pyra when I get it? http://xmonad.org/ I agree that the interfaces are too different to use the same interface. Take my window...
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    Introduce yourself

    try: sudo apt-get install myself On second thought, you need an Admin to do it for you.
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    Help for new Pandora user

    Looking at the replay times I think this is amazingly fast support for a small community. question 1: 21 minutes for a detailed procedure to fix the issue. question 2: 9 minutes to point out the SD card formatting. Total duration of issue 28 hours (not counting the time before initial...
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    Charging time

    Yes, this is the way to increase voltage (at the cost of current) http://electronicdesign.com/power/charge-pump-option-ldo-and-inductor-based-regulators
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    (Bad)Joke Appreciation Corner

    My children keep insisting that they are not kids, kids are goats. http://www.traditioninaction.org/Cultural/C023cpKids.htm
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    Using external device as monitor for pyra.

    I was thinking about getting this monitor: https://gaemspge.com/m155-personal-gaming-monitor.html It's similar to GeChic. HDMI input (faster then USB because needs to use cpu...) USB powered (I can use Pyra battery.)
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    Programming Language popularity by activity

    oh if it was that easy. They are not saved as XML or any other markup language. The LabVIEW code is pure binary... If it is per line, it must be every 0xD ('\n') that is randomly found in the binary file outputs, completely changing the amount of them based mainly on the size of the .vi file...
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    Programming Language popularity by activity

    LabVIEW is on it... What does number of lines changed mean with it?
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    Game theory: What does it mean for a game to be fun to lose.

    I agree that a focus of losing abilities is bad game design. A typical RPG is a: Short term tear down game where the player slowly degrades in life throughout the battle. mid term tear down game where the player endures battle after battle with diminishing items until they can reach a town to...
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    Game theory: What does it mean for a game to be fun to lose.

    Yes I did mean replayability. I agree that high replayability does not help the game the first time someone plays, which should be one of the focuses when designing a game. Games that have high replayability, depending on how the high replayablility is achieved, allow the players to learn more...
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    Game theory: What does it mean for a game to be fun to lose.

    When I first read Donald X's comment, my thought was the people don't like to have there stuff destroyed, while people like to feel like they have had growth. This idea split games into two groups, buildup games and tear down games. Buildup games are where the players start at a low point and...
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    Game theory: What does it mean for a game to be fun to lose.

    I think the root quality is: high reliability makes the game more fun in general. Having multiple endings is one way to increases reliability. A question I plan on asking in another game theory thread is what makes a game repayable? but not today. In the tactics game I am designing, It uses a...
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    Game theory: What does it mean for a game to be fun to lose.

    I agree most board games are PvP and most videogames are PvE. I also agree that my question mainly refers to PvP games, but being fun to lose is a key aspect for videogames just as much as board games, especially PvP games. Not having winners or losers… that somewhat goes around the question…...
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    Game theory: What does it mean for a game to be fun to lose.

    As this is a discussion on how to develop games, I guess I should have asked "What qualities in a game makes it fun to lose?" I agree the focus should be on the gameplay, not simply mindlessly grinding for some random reward. If the game play is fun, it doesn't really matter if you win or...
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    Game theory: What does it mean for a game to be fun to lose.

    I’ve been thinking of leading a few discussions on game theory. Here is the first one: During an interview with Donald X, the creator of Dominion, he said "An example of an overall [game design] philosophy would be, it has to be fun to...
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    old nub new nub

    As ED said, the video is two months old. According to the video, it has a 4 row keyboard with 19 keys unassigned (6 on top, 3 between the nubs, 4 right, 4 left, 1 at '-' and 1 at ','). These keys will be used up for space, enter, backspace, shift, control, metro keys, and special characters. ...
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    old nub new nub

    A little off topic, but I see some details sticking up on the back corners of the broad. I am looking forward to it.
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    Internal SATA or mSATA drive

    I agree that a SATA drive would be a bad idea, but what about an optional mSATA card instead of the 512MB of NAND memory?
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