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    GP2X Using The 2nd Processor For Audio

    Hey All, So I'm starting up a new project, and I'm looking over the failures/successes of my last one. Pretty high up on my failures list is the horrible slowdown I experienced when trying to play background music ingame. Granted, I may have been expecting too much of the GP2X to allow...
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    GP2X Talent Thread

    Area of expertise: Programming (strongest in C++, decent in C, Java, and Python) Level of experience: 8 years programming, 2 years professional game development (Xbox, PS2, PC, NGC) Free time: Varies wildly Finished Projects: Armor City Samples: Armor City Source Currently working on: Stick...
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    GP2X Writing Fast Code For The Gp2x ..

    This may be a dumb question, but how do you lose accuracy with a bit shift compared to integer division/multiplication? Don't they both result in truncation of any fractional part of the result? Also, how does bitshifting work for signed numbers on the GP2X processor? Is there anything special...
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    GP2X Vector Intersection Without Floats

    I'm lookin to start a new project, and this time around I want to avoid floats as much as possible. (Armor City is pretty float intensive because I didn't realize the GP2X didn't have an FPU untill I was fairly far along, serves me right for starting to code without reading the forums first)...
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    Armor City Full Beta

    I've just posted V0.30b, which includes Engineers (R + L to order), and some extra options based on your suggestions. Thanks ingrin for your helpful feedback.
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    Armor City Full Beta

    Thanks for the feedback. Your comment is interesting, because I remember being able to take one or two hits from a balloon string before dying. I will work this into the difficulty settings for my next release. I'll also try to add a shrapnel spread option so you can alter how that works. It...
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    Armor City Full Beta

    Heh, I was wondering what the reaction to my roommate-tacular sound effects would be. The game does actually support background music, however I didn't include any because the .ogg files made the zip pretty big. Instructions on how to make your own .ogg files play in the background are...
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    Armor City Full Beta

    Hey all, I think I've put just about all the features into Armor City that I'm going to, so I've posted the first full beta in the file archive: http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,1405 Please take a look and send me some feedback. Is it too easy? too hard? too ugly? Please let...
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    Sdl_mixer Delays

    Thanks, Had to take it all the way down to 128 to get the same results as on my PC, but sound and music both play without skipping.
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    Sdl_mixer Delays

    Hey all, I'm pretty new to sound coding, so I'm having trouble debugging this. I've got SDL_mixer setup and linked into my project just fine. To initialize it I do the following: Mix_OpenAudio(22050, AUDIO_S16, 2, 2048); I then make several calls to Mix_LoadWAV to load my sound resources, and...
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    GP2X Sdl_mixer Problems

    That's exactly what I needed! It works great. I'm not sure how I missed that post in all my searchings, but thank you for pointing me to it!
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    GP2X Sdl_mixer Problems

    Hey All, Let me start by saying I know this has been brought up before, but I have been looking through old posts for hours now and still can't get this figured out. I'm deving in XP, and using setup B from http://wiki.gp2x.org/wiki/Setting_up_a_dev...t_%28Windows%29. In other words, I'm using...
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    GP2X Very Early Armor City Beta

    Hey All, I've been working on a project I'm calling "Armor City", which is a GP2X clone of the old Armor Alley game. I'm not sure if anyone else remembers this game, but I thought it was cool and would make a good first project. Anyway, it's not ready for the file archive yet, but I've got a...
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