Search results

  1. C

    Gp And Gph

    I was reading the N64 post, and read .. Could someone clear this up for me? Is he talking about the XGP? (Which is GP next handheld?) Or another handheld? I thought the two companies were completly seperate? Mike
  2. C

    GP2X Fixed Math Divide

    Hi all, Been looking into the squidgeSnes code again, and noticed that the ticks stuff is constaint, or could be. Fixed Point Divide Function #define div(a,b) (int) ( ((((2^32)+b-1) / b) * (a)) / (2^32) ) Add to the minlib //predefined.. so no math done here =) #define ticks_per_second...
  3. C

    Hardware Coding

    Hi there, Could someone point me in to the best place(s) of a list of what hardware there is avaible, what it can do and a small tutorial of how it works? Id like to learn about all hardware stuff the GP2x can offer, such as the blitter, sound, LED, etc.. Cheers Mike
  4. C

    GP2X Squidgesnes_0.37 Code Comments

    Hi all, Was reading squidgesnes_0.37mmu source code. Just thought id post a thread here so people can read my comments and maybe see if they help improve? Math improvements: void drawRect (unsigned short *vram, int x, int y, int w, int h) { for (int y1 = y; y1 < y+h; y1 ++) for (int x1...
Back
Top