http://tonsky.me/blog/disenchantment/
I stumbled upon a nice article; that starts off a bit dry but then goes to many places and that leave you thinking. Sprinkled with some humor it's a good read (especially the links here and there)
I'm more used to developing in Ruby and HTML, although I'm currently working with Shoes GUI. Gitlab currently wiped all my gits I had stored there, so buh bye Terminal Shooter.
Although luckily I still have the prototype for Doomed Warrior, another 7DRL I did.
I've heard Python is similar to...
Here is the Haxe toolkit: http://repo.openpandora.org/?page=detail&app=haxe_toolkit
Included in the PND are the 3.2.1 and 3.4.4 versions of the toolkit and ocaml.
To get more information about Haxe, go to the homepage haxe.org
The native compilation for Pandora (and Pyra :)) will be included...
via
Omar
@ocornut
I've dumped a prototype demo of unreleased Rayman for SNES, here it is! (NB: very early dev build, not a full game)
link download : https://t.co/F3XB9XRhTA
I'm considering learning basic porting and packaging. Are the skills portable to the Pyra? If not, I don't even want to bother.
Is the PND format still usable on the Pyra?
Will existing (basic) Pandora PNDs run as-is on the Pyra?
I saw this, but it's ancient...
Hello, long time lurker, first time poster - does anyone know how Electron's ARM build performs on the OMAP? I'm mostly a JS guy, but I'd love to be able to develop for the Pyra.
This is a sumary of the research I've been doing on this subject. This reflects to my best will what I think can be done according to the documentation I've found.
First at all, the Cortex M4 cores might be clocked around 167 MHz 200MHz
Second, I found the OMAP543x Technical Reference Manual...
I'm pleased to announce the first beta of DIV GAMES STUDIO for the Pandora.
This is a fully working build that can compile and run games on the unit itself, with fully integrated IDE including code editor, graphics editor (works great with the stylus for pixel graphics) explosions generator...
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