shoot'm up

  1. ptitSeb

    Release Chicken Invaders 5: Cluck of the Dark Side Demo

    Here is the demo of Chicken Invaders 5: Cluck of the Dark Side, the last episode of the serie The demo use box86 and gl4es, and like episode 3 and 4, there are some micro-freeze when loading new effect / sprite for the first time. A swapfile may be necessary for CC model. History log =========...
  2. ptitSeb

    Release Chicken Invaders 4: Ultimate Omelette Demo

    Here is the demo of Chicken Invaders 4: Ultimate Omelette, a casual shoot'em up from InterAction The demo use box86 and gl4es. Same comments as with CI3: works fine with occasion micro-freeze when loading an effect for the 1st time. CC user may need a swap file. History log ========= Build 01...
  3. ptitSeb

    Release GLaxium

    Here is GLaxium, a 3D opensource Shoot'm up This is mostly a vanilla port (only keymap changed to use {X} and {B}) using latest version of gl4es. The bump mapping is working, but not the shadow (wants 32bits, with 24+8 depth+stencil). History log ========= Build 01 ------------- Initial...
  4. ptitSeb

    Release Friking Shark

    Here is Friking Shark, an OpenGL/OpenAL OpenSource remake of the arcade game Flying Shark. The game use gl4es, and speed is fine on Gigahertz model (and can be a bit slow on CC).Light effect are present, but not the shadows (they are shader based). The levels are recreated...