Hi everyone.
I was recently playing around with the 16bit graphics mode. I use the command
GpGraphicsModeSet(NULL, 16); (or whatever it is) to set it to 16 bit, but when I compile, I get 4 screens and all of the graphics are corrupted!
I know I'm supposed to use
GpBitBlt16(blah) instead of GpBitBlt(blah) but when I do, devkitadv doesn't recognise the command. Is there something I'm forgetting to do to get 16 bit mode working?
Thanks!
I was recently playing around with the 16bit graphics mode. I use the command
GpGraphicsModeSet(NULL, 16); (or whatever it is) to set it to 16 bit, but when I compile, I get 4 screens and all of the graphics are corrupted!
I know I'm supposed to use
GpBitBlt16(blah) instead of GpBitBlt(blah) but when I do, devkitadv doesn't recognise the command. Is there something I'm forgetting to do to get 16 bit mode working?
Thanks!