2-player Pong


nickspoon

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I wrote my first ever code for my GP2X before I got it.

Basically, this is a 2-player modification of evening2005's Pong game.

OK, so it's not much, but I think it is the first 2-players-on-one-GP2X game.

It can be found here.

Enjoy!
 
I want more games like this! Who needs two units for multiplayer? :)
The most elite thing would be a splitscreen ego shooter. B)
Or four player breakout. With an action button for every player to trigger bonus items. :eek:
 
OrR posted on Dec 2 2005 at 03:28 AM said:
Or four player breakout. With an action button for every player to trigger bonus items. :eek:

I don't think I get your four-player layout. The guys at the volume-rocker/start-select buttons would have left/right controls, but no action button.

How do you envision this?
 
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RiX0R posted on Dec 1 2005 at 11:21 PM said:
OrR posted on Dec 2 2005 at 03:28 AM said:
Or four player breakout. With an action button for every player to trigger bonus items. :eek:

I don't think I get your four-player layout. The guys at the volume-rocker/start-select buttons would have left/right controls, but no action button.

How do you envision this?
The volume buttons also have a click. When you read both buttons at once, it is clicked.
 
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RiX0R posted on Dec 2 2005 at 05:21 AM said:
OrR posted on Dec 2 2005 at 03:28 AM said:
Or four player breakout. With an action button for every player to trigger bonus items. :eek:

I don't think I get your four-player layout. The guys at the volume-rocker/start-select buttons would have left/right controls, but no action button.

How do you envision this?
1st player:
-directions: stick
-action: stick press
2nd player:
-directions: volume
-action: left trigger
3rd player:
-directions: a & b
-action: y or right trigger
4th player:
-directions: start & select
-action: x or right trigger
:ph34r:
Would be kind of similar to a game of Twister...
 
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OrR posted on Dec 1 2005 at 10:56 PM said:
RiX0R posted on Dec 2 2005 at 05:21 AM said:
OrR posted on Dec 2 2005 at 03:28 AM said:
Or four player breakout. With an action button for every player to trigger bonus items. :eek:

I don't think I get your four-player layout. The guys at the volume-rocker/start-select buttons would have left/right controls, but no action button.

How do you envision this?
1st player:
-directions: stick
-action: stick press
2nd player:
-directions: volume
-action: left trigger
3rd player:
-directions: a & b
-action: y or right trigger
4th player:
-directions: start & select
-action: x or right trigger
:ph34r:
Would be kind of similar to a game of Twister...
Im going to make that. Well, atleast try.
 
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nickspoon posted on Dec 1 2005 at 10:35 PM said:
I wrote my first ever code for my GP2X before I got it.

Basically, this is a 2-player modification of evening2005's Pong game.

OK, so it's not much, but I think it is the first 2-players-on-one-GP2X game.

It can be found here.

Enjoy!

Doesn't work for me (blackscreens...)
 
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Ah, well, I don't think it's a problem with my code, as I have reports of it working, maybe it's a problem with your SDL libraries?
 
Right, for the game to work, you need the .BMP images from evening2005's Pong and vera.dat. I will include those in the zip file shortly.

EDIT: The .zip has been updated, take all those files and put them somewhere on your SD. Run pong2plauncher.gpu and it should work.
 
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