Caanoo / WIZ 3d Engines For The Wiz


Game_over

Game Developer
Joined
Jan 26, 2006
Messages
645
I know it's been talked allot about in regards to 3d engines for the GP2X. But seeing as this has different processor and has 3d acceleration, it need to be brought up with the Wiz. So have any of you how have the old dev kit was able to make use of the chipset (probably still to early to ask) in regards to functions with ES 1.1?
I want to start setting up an asset environment for that platform as early as I can.
 
You can try using OpenGl ES to OpenGL wrapper... but if you stick to #ifdefs

and rendering with somethng like
CODE
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3,GL_INT,0,r_SolidVertexPos);
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4,GL_UNSIGNED_BYTE,0,r_SolidVertexColor);

...
glDrawArrays(GL_TRIANGLES,index,n_verticles);


you should recieve a Win32/Wiz project :)
 
I hope there will be a project template for both Wiz+Win32 that uses OpenGl (ES) and can be comiled for both win and wiz.
 
Yeah me too it would be nice have some. I'm mostly looking to just work with sprites and primitives, nothing really complex at all, kind of on a 2.5d kick as of late.
 
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