Animation Test


ok, i have to admit that this looks cool
and i have to admit that i'm jealous of this being something that's been in my mind since about one month, but i'm still bothering with my pong-game <_<

and now, here, with this post i'll swear that sometime in near future i'll make my first beta of Musqué Fighter, which will include at a final version a nice set of custom characters, mush action, a good story-line, lightening, a good frame-rate and bouncing boobs

this is no offense, i'm just pissed that someone realised my dream before i even started deving at it <_<

so, either keep up the good work or fall down on your knees seeing my profeesional work :ph34r:

edit: it's not just a pong-game
 
Yeah..keep this up!

That's my console, finally sumthing impressive coming out from the scene!!

Cooperating with the other dengines is crucial at this rate....
 
3D file formats :

wavefront, 3DS(max) ascii , RSD (psx) and some others
animation: MD2

in fact, I can used all file formats if there is a good documentation on it.
I've made my own exporters (java tools) to used 3D objects on my GP32.

Thor
 
New version.
This time at 133Mhz

A: zoom in
B: zoom out
Left : go back
Right go ahead
Up : jump
Down : crouch
Down+(left or right) : crouch walk
R or L : rotate
SELECT: change first character texture
START : reset

Model from MD2 : blade (756 textured triangles) bauul (557) => Scene : 2427

Thor
 
I was saying OMG for like 10 mins when I saw the first version running around on my GP - just downloaded the new one and Im still saying OMG after turning the thing off lol

Quality coding man - good stuff!
 
Finally got round to trying this... wow.... tis very very impressive; I look forward to seeing what you do with it in due course :)

A lot.
 
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