Thanks for the replies!
High scores:
High score table will be implemented in the next version.
File IO for the GP32 is still confusing me somehow.
Colors:
I'm having a FLU version of the GP32 so never thought about that.
If I can find some code sample to load the ball images directly from a BMP file instead of using a generated .h header file I will add an option to add your own "balls"
The format currently is quite simple.
Each ball is 16x16 pixels in 256 colour mode.
There are 8 images in the image, giving a total size of 128 x 16
The first is blank, then 6 balls and last one is the cursor.
Color 255 is transparent and color 254 is white.
Each "ball" can also have it's own shape to make it even easier to see, even if someone can't see colours at all.
Music:
Will try to add an option to load your default MOD file.