What sort of piracy thwarting does the device have if any? (Even if we code something for 5$ a copy, if everyone has it for 0$ there's no value in commercial development).
Thanks for the quick lesson in economics, and for assuming we're all criminals. That always makes me feel warm and fuzzy and eager to fork over cash.
Seriously, though. With this crowd [gestures around at fellow forum-goers] any sort of copy-protection will just be seen as a challenge. I promise you it's a challenge we'd win.
With a community like this I honestly think you'd be better off making a good product and appealing to our sense of integrity instead of insulting both our honesty and our technical abilities with some sort of copy-protection.
For what it's worth, I would put down $5-$10 without hesitation for either :
-- A nicely polished totally finished game that I enjoyed the demo of.
-- Any sort of PDA software that fills a niche not well filled by the open-source alternatives.
-- Development tools that filled a niche not well filled by the open-source alternatives.
(I might put down more than that, but not "without hesitation".)
Instead of making a game with DRM (which I despise), you could give it good online play and have it activate through your servers.
Ok, but if it's locked to a particular server, or if users are not allowed to start their own servers, then it's simply another form of DRM. Sure, it's not as intrinsically sleazy, but you have the same end-result : A game that can never be played again once the original company disappears or otherwise stops supporting the game after you've paid for it.
Imagine if books worked like that!
In order to play Half Life 2, you need a connection to the internet.
You also need Valve's servers to be online. This is already a problem. What about when you're an old man wanting to play old games for the nostalgia of it?
That's something worth having a constant internet connection for.
Too bad if you're on dial-up and live in an area where broadband simply isn't offered, or isn't economical. And heaven help you if you've only got a single phone-line that you can't monopolize for playing games.
Running a museum or library a hundred years from now is going to be a nightmare. And good luck to any private citizen who wants a collection of antique 2000's era video games.
All this is irrelevant, of course, because a successful hand-held game cannot depend on internet access. First time I couldn't play my game because I'm in a hotel without Wifi I'd be demanding my $5 back!
I was a steam hater, for no release, naturally, because I have to hate whatever is popular at the moment. anyway about a year and a half ago i finally got it, it was great and convienent, but then flaws starting becomnig apparent. servers went down constantly. updates applied when I didn't want them, games NOT FUCKING DOWNLOADING, i got banned by VAC for no reason and I had to rebuy all my games on a new account...
I particularly enjoy being forced to download lengthy patches before I can play a game. ... A single player game.
That's a real joy. Progress!
"I've got fifteen minutes before I gotta go. Maybe a level or two of Portal!"
"DOWNLOADING UPDATE! ESTIMATED TIME 16minutes"