GP32 Compiling Noiz2sa


Im sure you saw chui's noiz2sa compile for gp32. He had it compiled at 133mhz, and it only had 7fps?

If you could get his source, that would be a good place to start, otherwise, be prepared for a lot of optomization work, it might come down to that.

You could always do one of the others in that series, might turn out better.

Good luck.
mth411
 
i linked chuis gp32 source above, which as i understand it (i may be wrong) is just his dreamcast port with little or no optimizations for the gp32. i intended to get rid of the music code and simplify some of the graphics which i expect should gain a significant amount of FPS.

can you tell me if the code above uses the gamepark sdk? cheers.

btw - most of kentas other code uses the D programming language,not C and / or uses OpenGL, so arent viable to quickly port.
 
KidQuaalude posted on Apr 12 2005 at 09:04 PM said:
can you tell me if the code above uses the gamepark sdk? cheers.
Yes. Kind of. All Chui's stuff uses his SDL port ( http://sdl-gp32.sourceforge.net/ ), which in turn uses the gamepark sdk. This is probably why noiz2sa is quite slow, because SDL is designed for portability not speed.
 
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