cps-1 on gp32


Amen, read da sig...


MAME is at the top of my list. Total emulation will never be possible, but tons of games, specially the vector graphic (wire frame) games should run at full speed.

The "Atari Anniversary" pack of games runs fine on the GBA, and the GP32 has faster hardware.

It may be that MAME will have to be broken into pieces to run well. A port of the "atari.c" module would be a good start...
 
Considering the gp32 is supposed to be open source almost no emulators supply the source code at all, meaning so many of them are abandoned, such a shame.
Actually this worries me; the scene could have been much better if snesemu or snes9xgp sources were released. All this talk to it being slow but no way for developers to replace some C with ASM, or add save/sound support to snesemu.
 
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