Doom Legacy Port!


Gp32_lover21

Still Fresh
Joined
Apr 28, 2004
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4
hi, im looking for some coder that can code a doom legacy port

i just want to play doom using the fragglescript, so i could play fragglescript specific wads (DSV4.....)

http://legacy.newdoom.com

Source code at downloads section

for those who dont know what legacy is, it is a doom port with 3d floors, swimmable water, etc

i really want it on my gp32_console
 
Doesn't that use OpenGL? If yae, that'd kind of make it very very difficult to port, and probably very slow once done.

Though I'd love it if Craigx and Rob could add supposrt for Legacy WADs to GPDoom - particularly the floors-over-one-another and jumping.

Tis just a dream, though, I think.
 
I think asking to have support put in the existing engine would be a better idea than asking for someone to rewrite the wheel again.

It would be nice though. GPDoom is one of my absolute favorite GP32 Games and support for wads from the "enhanced" versions of doom would be great.

Although, it would probably take a nice chunk of memory for those enhanced wads, so depending on the current mem usage, it might not be too easy. (and a lot of the L.Dooms features are still being worked on, or are just "plans")

As for it being in OGL, I think they were working on a OGL version but its in beta's, the normal L.Doom isnt in OpenGL. (I think)
 
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