Release Final Burn Alpha ported to Pandora (FAQ in first post)


Anybody has nice preview snapshots for the PCE and Megadrive games? I already have for the rest if somebody needs
 
Has anyone had Metal Slug 5 freeze up their Pandora? I have had it occur at the last stage (It first occurred when I was near the end of it and the second time it occurred when I just got to it).
 
Anybody has nice preview snapshots for the PCE and Megadrive games? I already have for the rest if somebody needs
Maybe this link is useful for you:

http://hotfile.com/dl/144714410/6e7b949/EmuCR_fba_previews.zip.html
I already had that one, and I don't think there are any PcEngine screenshots there, there are "arcade", Genesis, Megadrive and TurboGrafx

I had to convert mine to .bmp and 111 pixels high, these are bigger .pnd, will they work?
 
Anybody has nice preview snapshots for the PCE and Megadrive games? I already have for the rest if somebody needs
Maybe this link is useful for you:http://hotfile.com/dl/144714410/6e7b949/EmuCR_fba_previews.zip.html
I already had that one, and I don't think there are any PcEngine screenshots there, there are "arcade", Genesis, Megadrive and TurboGrafx

I had to convert mine to .bmp and 111 pixels high, these are bigger .pnd, will they work?
I'm sorry, i supposed the preview set included also PCE and MD screenshots, next time i will search better.
 
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Anybody has nice preview snapshots for the PCE and Megadrive games? I already have for the rest if somebody needs
Maybe this link is useful for you:http://hotfile.com/dl/144714410/6e7b949/EmuCR_fba_previews.zip.html
I already had that one, and I don't think there are any PcEngine screenshots there, there are "arcade", Genesis, Megadrive and TurboGrafx

I had to convert mine to .bmp and 111 pixels high, these are bigger .pnd, will they work?
I'm sorry, i supposed the preview set included also PCE and MD screenshots, next time i will search better.
No need to be sorry, you tried to help! I'm sorry if my answer seemed rude. And the preview pack does have Megadrive preview screens. My romset is a bit more modern than the one suggested for FBA, maybe that's the reasen why not all MD games have preview screen.

So mamemaniac, thanks for your help
 
Anybody has nice preview snapshots for the PCE and Megadrive games? I already have for the rest if somebody needs
I have renamed the No-Intro Reloaded screenshots to FBA names with some Perl scripts. The images have been resized to 112 pixels height, stretched to 160/165 pixels width and converted to bitmaps for the Pandora. There are 408/408 PCE/TG/SGX and 1860/2238 MD screenshots (MD is merged with EmuCR screenshots).

I have asked the No-Intro Reloaded author for permission to share them here, still waiting for answer.

@dave18:

A few PCE (clone) screenshots are not displayed, but they are actually in the preview directory with the correct name. Here some examples...

pcebombmn93ok.png


pcebombmn93snok.png


pcedownloadok.png


pcedownload1nok.png


Also the config file and clone name seem to be incorrect.
 
Has anyone had Metal Slug 5 freeze up their Pandora? I have had it occur at the last stage (It first occurred when I was near the end of it and the second time it occurred when I just got to it).
It happened again when I paused a game in it because I was busy doing something. After I was done, I tried un-pausing it but it didn't respond.
 
Ok, here are the screenshots...

PCE/TG/SGX: 408 images (complete)

http://www.mediafire.com/download.php?0d85hdn5bw2nixv

MD: 1629 images (incomplete)

http://www.mediafire.com/download.php?o543fnkhdc4k4xm

Most of the missing MD images are unlicensed games, which are not part of No-Intro. I did not include the EmuCR screenshots, since many of them don't even match the ROM name.

A list of matched/unmatched CRCs and names can be found in the attachment below. Many of them are clones and not required.

Where are the screenshots from?

I took the No-Intro Reloaded screenshots from here...

http://www.aep-emu.de/index.php?name=PNphpBB2&file=viewtopic&p=80526#80526

Credit goes to hellboy_666 from AEP. B)

These screenshots have a .dat file included (which is very handy). I just renamed them to the ROM CRC (from the .dat), generated another .dat file from the FBA ROMs and matched them up.

Credit for this task goes to Larry Wall. ;)

fba_029724_pandora_md_missing.zip
 

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The sound code appears to generate samples based on the assumption the the game is running at 60fps. Any games that run at less than 60fps don't generate enough samples and therefore the gaps in the sound. I tried adding some resampling code to increase the buffer size before it was passed to the main ring buffer but it didn't improve the issue, although this could be down the the resampling code itself. I need to find some decent integer resampling code to try out, I looked at libresample but it uses floats and is overly complicated for my purposes.


I will try and find some time to take a second look, however sound programming is not my best area, the sources are available on github if anyone wants to take a look and suggest anything.
 
I might have a look at the sound problem, please nag me!!
 
by the way, the source code lacks a Makefile.  Is it necessary to build with code::blocks?

I tried that, and it didn't work as of yet.  I would much rather use a makefile!

Any building advice, gratefully received!  so I can have a play with the sound code
 
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I've always used code::blocks to build and as I far as I can tell there is no option within code::blocks to generate a standalone makefile.

It should build using the code::blocks pnd directly on Pandora without any changes necessary (it does for me).

A makefile should be quite easy though as it simply builds all the source files and does one final link at the end..
 
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