Have you got the source yet? I'd like to take a look myself sometime.Redeeman posted on Mar 18 2006 at 08:39 PM said:this is an excellent emulator, do you think you could release the source code?
critical posted on Mar 20 2006 at 11:21 PM said:Have you got the source yet? I'd like to take a look myself sometime.Redeeman posted on Mar 18 2006 at 08:39 PM said:this is an excellent emulator, do you think you could release the source code?
Cheers dude. Keep up the good workfishybawb posted on Mar 21 2006 at 10:30 AM said:The source will be included in the next release, that'll give me time to tidy it up a little
Why don't you put that in the Wiki?naples39 posted on Mar 21 2006 at 11:53 PM said:Funny you put that up--I have been working on a compatibility chart myself. I tried to make a layout that would be easy to compare games as new versions come out to see what breaks and what improves. Here's the wip preview;
Also, in regards to your chart, SMB3 has issues with menu at the bottom at times. Also, qualifying paperboy as 'good' is a little too kind for me, that has some serious problems with a ton of objects missing and entire the background is totally messed up. Third, the top status bar for Slalom is really messed up too in .1d.
primeris posted on Mar 22 2006 at 12:07 AM said:glitches etc
also there is some similar weirdness with the top and bottom 8 lines of the nes display...i think game programmers just assumed that american tvs would cut this out. i could be wrong about that one though.
Super Mario Brothers 3 does it as well when you fly up in the air and the screen scrolls down.primeris posted on Mar 22 2006 at 02:43 AM said:That's true for many games like CastlevaniaIII and Guardoian Legend, and perhaps others I mention. But Zelda? It's a minor glitch, and I think addressing it would clear up issues with many other games.
also there is some similar weirdness with the top and bottom 8 lines of the nes display...i think game programmers just assumed that american tvs would cut this out. i could be wrong about that one though.
I've noticed that too in some games... Ducktales 2 and Strider come to mind...
iignotus posted on Mar 22 2006 at 12:58 AM said:Why don't you put that in the Wiki?
also there is some similar weirdness with the top and bottom 8 lines of the nes display...i think game programmers just assumed that american tvs would cut this out. i could be wrong about that one though.
I've noticed that too in some games... Ducktales 2 and Strider come to mind...
fishy, how's the rendering code comin' along?
fishybawb posted on Mar 24 2006 at 10:51 AM said:Rollergames
GeminiDomino posted on Mar 27 2006 at 11:43 AM said:Keep at it, oh fishy one!
*wiggles fingers and makes hypno-noises* ~~~You want to get Savestates. You want to get Savestates. Rygar says get savestates~~~