Just to bring this back up -
In my latest project I use a lot of floats (doubles, actually) and when I attempt to compile the project i get SCREEDS of errors saying that My project is using software floating point, but that all the units in Mr.Mirkos SDK were compiled using hardware floats.
Is it ok to add -msoft-float in to the compiler flags for Mr.Mirkos SDK and recompile??
EDIT: And this only happens if I use the atan2(y,x) function :blink: - wierd huh?
EDIT: I tried compiling the SDK with the -msoft-float flag, but I still get exactly the same error.