Glbasic 3D Functions On Pandoras 3D Hardware?


Bampt

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Hello, I read that GLBasic compiles everything to C++ / OpenGL 2.0 code,
any words if the 3D functions of GLBasic can access Pandoras 3D Hardware?
I searched quite a time on this board and the GLBasic board but couldn´t find a matching topic.
(maybe the search function is a bit of a letdown? Because I don´t think, that this hasn´t been asked yet.)
 
The Pandora supports OpenGL ES which is a different interface designed for mobile devices.
You could probably convert the C++ code output to use it, but at that point you might as well just learn C++ and make the whole game in it.
 
Using google with "site:gp32x.de/board" makes searching the boards a whole lot easier btw.
 
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Bampt said:
Hello, I read that GLBasic compiles everything to C++ / OpenGL 2.0 code,
any words if the 3D functions of GLBasic can access Pandoras 3D Hardware?
I searched quite a time on this board and the GLBasic board but couldn´t find a matching topic.
(maybe the search function is a bit of a letdown? Because I don´t think, that this hasn´t been asked yet.)
IIRC GLBasic website mentions writing games etc for the GP32/WIZ so maybe stuff for the Pandora should be possible???
I do hope so as I have been considering GLBasic as a potential language for my long postponed return to writing progs.
 
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