S Series-8 Member Joined Nov 4, 2005 Messages 299 Dec 19, 2007 #1 Has anyone built any standalone libraries for taking advantage of the GP2X's 2D rendering hardware (such as it is?). I know I probably could pull the important bits from the HW accelerated SDL, but that involves more code hunting... Anyone?
Has anyone built any standalone libraries for taking advantage of the GP2X's 2D rendering hardware (such as it is?). I know I probably could pull the important bits from the HW accelerated SDL, but that involves more code hunting... Anyone?
chris_r Active Member Joined Jun 16, 2004 Messages 745 Dec 19, 2007 #2 it's pinned in this forum. It's actually the first topic and it's called hw accelerated sdl.
K kevcal Coding " Abduction;Retrieval " Joined Jun 14, 2006 Messages 835 Age 58 Location Southern England Website homepage.ntlworld.com Dec 19, 2007 #3 There's also Allegro or more likely "Ryleh's minimal" lib may have what you want.. (only 0.B released although 0.c exists)
There's also Allegro or more likely "Ryleh's minimal" lib may have what you want.. (only 0.B released although 0.c exists)
S Squidge Certified Guru Joined Nov 16, 2003 Messages 8,493 Location UK Website Visit site Dec 19, 2007 #4 0.C is much slower than 0.B until Rlyeh fixes the libs. chris_r, maybe you reread the OP's message before quoting SDL...
0.C is much slower than 0.B until Rlyeh fixes the libs. chris_r, maybe you reread the OP's message before quoting SDL...
D Daid Member Joined Jun 13, 2006 Messages 267 Location Netherlands Website Visit site Dec 20, 2007 #5 Maybe this will help a bit: http://wiki.gp2x.org/wiki/Using_the_hardware_blitter ? I have a very basic set of C++ classes which do 16bit blitting and some upper memory management. It still abuses SDL a bit for initalization and image loading.
Maybe this will help a bit: http://wiki.gp2x.org/wiki/Using_the_hardware_blitter ? I have a very basic set of C++ classes which do 16bit blitting and some upper memory management. It still abuses SDL a bit for initalization and image loading.
K kevcal Coding " Abduction;Retrieval " Joined Jun 14, 2006 Messages 835 Age 58 Location Southern England Website homepage.ntlworld.com Dec 27, 2007 #6 Squidge said: 0.C is much slower than 0.B until Rlyeh fixes the libs. Ah. thanks for the info - didn't know anything about that. Click to expand... Last edited by a moderator: Dec 17, 2015
Squidge said: 0.C is much slower than 0.B until Rlyeh fixes the libs. Ah. thanks for the info - didn't know anything about that. Click to expand...