kidchaos2k6
Still Fresh
- Joined
- Dec 26, 2005
- Messages
- 52
Hi!
I pretended to do a port of the GP2X dance simulator Beat2x to the gp32 using chui SDL libs (you can find by now in the following thread http://www.gp32spain.com/foros/showthread....5&page=2)... After some tests, i could compile and run the whole game at a decent speed, but i found a real problem using the GPTremor lib that is included in the latests published version of SvOrbis, the ogg were very noisy and with many cracks... I compiled the GPTremor lib with the mirko SDK and later with a custom libc and both gave the same results...
I have already tried the original vorbis lib but it totally smashed the CPU speed,....
Any suggestions?
Regards
@B^)>
I pretended to do a port of the GP2X dance simulator Beat2x to the gp32 using chui SDL libs (you can find by now in the following thread http://www.gp32spain.com/foros/showthread....5&page=2)... After some tests, i could compile and run the whole game at a decent speed, but i found a real problem using the GPTremor lib that is included in the latests published version of SvOrbis, the ogg were very noisy and with many cracks... I compiled the GPTremor lib with the mirko SDK and later with a custom libc and both gave the same results...
I have already tried the original vorbis lib but it totally smashed the CPU speed,....
Any suggestions?
Regards
@B^)>