Blah
Wanna Be Programmer
Anyway, here's how you do it (on wintel pc's atleast):
Get yourself a copy of DevkitARM
and set it up somewhere.
Get MAKE.EXE (see zip attachment below), and put it in your DevkitARM/bin folder.
Get Yeti GPL GP32 port SDK and sourcecode and
put the code folder in somewhere where your compiler can see it (I put the devkitarm folder in c:\devkitpro and the code folder in c:\devkitpro).
Put the gamepark libs in your devkitARM\lib\gcc\arm-elf\3.4.4 and the gamepark
includes in your devkitARM\include folder.
Get my copy of gp32_gpsdk_crt0.o in the attached zip and put it in the devkitarm/arm-elf/lib folder.
Get my makefile and batch in the attached zip and put in the code folder.
Modify the GP32PATH in your makefile to match your folder.
Run the batch, and enjoy!
Now somebody please do something with this!! I will work on porting it to SDL for now.
edit:
Also, its easy to make this work for the Tech32 demo sourcecode as well.
Get yourself a copy of DevkitARM
and set it up somewhere.
Get MAKE.EXE (see zip attachment below), and put it in your DevkitARM/bin folder.
Get Yeti GPL GP32 port SDK and sourcecode and
put the code folder in somewhere where your compiler can see it (I put the devkitarm folder in c:\devkitpro and the code folder in c:\devkitpro).
Put the gamepark libs in your devkitARM\lib\gcc\arm-elf\3.4.4 and the gamepark
includes in your devkitARM\include folder.
Get my copy of gp32_gpsdk_crt0.o in the attached zip and put it in the devkitarm/arm-elf/lib folder.
Get my makefile and batch in the attached zip and put in the code folder.
Modify the GP32PATH in your makefile to match your folder.
Run the batch, and enjoy!
Now somebody please do something with this!! I will work on porting it to SDL for now.
edit:
Also, its easy to make this work for the Tech32 demo sourcecode as well.