Arda
Member
I examined mr.Spiv's Vertical Blanking emulator and came up an idea of requesting a waitVbl() fuction from mirko 
it's hard for me to adapt spiv's code to my program, I just wish that a command that wait for vertical blanking.
I'm writing a program and there are sprites and bacground animation, but even I use double buffering there is still flicker.
I'm now using timers to limit framerate to *reduce* flicker, every once a while there is tearing/flickering. Is there any other way to eliminate flicker?
-I am using double buffering, yes. but at 300fps double buffer won't do anything.-
it's hard for me to adapt spiv's code to my program, I just wish that a command that wait for vertical blanking.
I'm writing a program and there are sprites and bacground animation, but even I use double buffering there is still flicker.
I'm now using timers to limit framerate to *reduce* flicker, every once a while there is tearing/flickering. Is there any other way to eliminate flicker?
-I am using double buffering, yes. but at 300fps double buffer won't do anything.-