generalnmx
Playful/Fascist Mod
I've got two projects lined up, and one is a port of FFT. I'll need a ripper for this project. The best part about porting FFT is that I could use the same graphics engine again and port FFTA. But since FFT is a PSX game, there will indeed be limitations. These shouldn't be too hard to get around, since it's basically an isometric sprite and tile-based game with particle effects. That's exactly the type of engines I've done before, so it should be fun.
Unfortunately, there may be a problem if the tiles are rotated run-time (psuedo 3D), since I'll need them pre-rotated. But that's really a trivial problem. Aerostar's Battle Mechanics Guide should help out with all of the, well, battle mechanics. What isn't covered I'll just take an educated guess.
If you're interested, I'll need all of the elements to re-create the first battle (Garland, I believe, off the top of my head). That'll give me a basis to work on. Until then, I'll just use placeholders.
Unfortunately, there may be a problem if the tiles are rotated run-time (psuedo 3D), since I'll need them pre-rotated. But that's really a trivial problem. Aerostar's Battle Mechanics Guide should help out with all of the, well, battle mechanics. What isn't covered I'll just take an educated guess.
If you're interested, I'll need all of the elements to re-create the first battle (Garland, I believe, off the top of my head). That'll give me a basis to work on. Until then, I'll just use placeholders.