Silent-Hunter
Hardcore Member
- Joined
 - May 29, 2010
 
- Messages
 - 3,485
 
I want to play Stardew Valley on my Pandora and Pyra, it uses MonoGame. Can this run? It runs on my laptop with "mono StardewValley.exe.
[doublepost=1471586466,1471582944][/doublepost]So if I try to run it using the Mono Runtime PND, it does this:
	
	
	
		
But if I run it from the full Code Blocks PND it does this:
	
	
	
		
				
			[doublepost=1471586466,1471582944][/doublepost]So if I try to run it using the Mono Runtime PND, it does this:
		Code:
	
	[ERROR] FATAL UNHANDLED EXCEPTION: Nested exception trying to figure out what went wrong
	But if I run it from the full Code Blocks PND it does this:
		Code:
	
	Please use SDL 2.0.5 or higher.
X11_GL_LoadLibrary(0x50c1c0, (null))
LIBGL: Initialising glshim
libGL egl backend: libEGL.so
libGL: built on Oct 22 2015 21:48:58
LIBGL: Current folder is:/media/1/Stardew Valley
WSEGL_InitialiseDisplay: DRI2OpenConnection failed
Unable to initialize EGL display.
ERROR: EGL Error detected: EGL_NOT_INITIALIZED (0x3001)
X11_GL_LoadLibrary(0x50c1c0, (null))
WSEGL_InitialiseDisplay: DRI2OpenConnection failed
Unable to initialize EGL display.
ERROR: EGL Error detected: EGL_NOT_INITIALIZED (0x3001)
Unable to make GL context current
WSEGL_InitialiseDisplay: DRI2OpenConnection failed
Unable to initialize EGL display.
ERROR: EGL Error detected: EGL_NOT_INITIALIZED (0x3001)
Unable to make GL context current
glXGetProcAddress: glEnableVertexAttribArray not found.
[ERROR] FATAL UNHANDLED EXCEPTION: Nested exception trying to figure out what went wrong
	
	