I changed the libs for the HW SDL version and the build size of the GPE has dropped by about 1Mb... Now it won't play either MP3 or OGG files? Any ideas? I have read the suggestion of using 'mad' in the other thread, but I could do some example code.
My game is coming along nicely thanks to the community =D
EDIT: Also,
Sorry for my stupidity, it's years since I did any meaningful C++
Do I need updated headers? Any ideas why this happens when I change the path options related to the mixer lib? It's saying that the exe is using sofware FP, but the lib is using hardware FP? How do I make the damn thing use software FP??
c:\devkitgp2x\bin\..\lib\gcc\arm-linux\4.0.2\..\..\..\..\arm-linux\bin\ld.exe: ERROR: C:\devkitGP2X\SDL_mixer\lib\libSDL_mixer.a(mixer.o) uses hardware FP, whereas C:\devkitGP2X\projects\Shell\Shell.gpe uses software FP
My game is coming along nicely thanks to the community =D
EDIT: Also,
Sorry for my stupidity, it's years since I did any meaningful C++
Do I need updated headers? Any ideas why this happens when I change the path options related to the mixer lib? It's saying that the exe is using sofware FP, but the lib is using hardware FP? How do I make the damn thing use software FP??
c:\devkitgp2x\bin\..\lib\gcc\arm-linux\4.0.2\..\..\..\..\arm-linux\bin\ld.exe: ERROR: C:\devkitGP2X\SDL_mixer\lib\libSDL_mixer.a(mixer.o) uses hardware FP, whereas C:\devkitGP2X\projects\Shell\Shell.gpe uses software FP