Bug: example.dma_trippelbuffer never shows one frame.
	
	
	
		
should work fine. i will post an switch function later.
Note: This 'Bug' Takes only at high framerates effect. It causes from the point that the tribble buffer have to use two dma channels. dmaXWait always blend out one frame.
				
			
		Code:
	
	  gp_SetView(framebuffer1);        	// Display of Screen 1
  gp_DMA0Memcopy(background,framebuffer3,320*240);  	// Clear Screen 3
  gp_DMA1Wait();            // wait until clear of sreen 3 is finish
  gp_SetFont8(30,100,13,"Iam Screen 2 ",0xF800,framebuffer2);	// Painting on Screen 2
  for (x=0;x<9000000;x++) x=x; 
  gp_SetView(framebuffer2);        	// Display of Screen 2
  gp_DMA1Memcopy(background,framebuffer1,320*240);  	// Clear Screen 1
  gp_DMA0Wait();            // wait until clear of sreen 3 is finish
  gp_SetFont8(30,110,13,"Iam Screen 3 ",0xF800,framebuffer3);	// Painting on Screen 3
  for (x=0;x<9000000;x++) x=x;
    
  gp_SetView(framebuffer3);        	// Display of Screen 3
  gp_DMA0Memcopy(background,framebuffer2,320*240);  	// Clear Screen 2
  gp_DMA1Wait();            // wait until clear of sreen 1 is finish
  gp_SetFont8(30,120,13,"Iam Screen 1 ",0xF800,framebuffer1);	// Painting on Screen 1
  for (x=0;x<9000000;x++) x=x;
  gp_SetView(framebuffer1);        	// Display of Screen 1
  gp_DMA1Memcopy(background,framebuffer3,320*240);  	// Clear Screen 3
  gp_DMA0Wait();            // wait until clear of sreen 3 is finish
  gp_SetFont8(30,100,13,"Iam Screen 2 ",0xF800,framebuffer2);	// Painting on Screen 2
  for (x=0;x<9000000;x++) x=x; 
  gp_SetView(framebuffer2);        	// Display of Screen 2
  gp_DMA0Memcopy(background,framebuffer1,320*240);  	// Clear Screen 1
  gp_DMA1Wait();            // wait until clear of sreen 3 is finish
  gp_SetFont8(30,110,13,"Iam Screen 3 ",0xF800,framebuffer3);	// Painting on Screen 3
  for (x=0;x<9000000;x++) x=x;
  gp_SetView(framebuffer3);        	// Display of Screen 3
  gp_DMA1Memcopy(background,framebuffer2,320*240);  	// Clear Screen 2
  gp_DMA0Wait();            // wait until clear of sreen 1 is finish
  gp_SetFont8(30,120,13,"Iam Screen 1 ",0xF800,framebuffer1);	// Painting on Screen 1
  for (x=0;x<9000000;x++) x=x;
	should work fine. i will post an switch function later.
Note: This 'Bug' Takes only at high framerates effect. It causes from the point that the tribble buffer have to use two dma channels. dmaXWait always blend out one frame.
	