- Joined
- Dec 8, 2005
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- 6,603
- Age
- 41
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- UK
- Website
- pokeparadox.itch.io
- WEBSITE
- https://github.com/pokeparadox
- YOUTUBE
- pokeparadox
OK... you may or may not have seen the above logo kicking about the forums... and also thought wtf is that about. So I'll tell you.
It's a simple C++ game engine which is supposed to be developer friendly.
What had started as my own set of classes for passing certain modules through university and generally helping me code different things has gradually turned into something quite useful for fellow homebrewers.
I then put my code forward at the start of the PandoraPanic! idea, explained how things worked and after extensive use and feedback from the community, that developed the minigames for PandoraPanic!, Penjin is ready for more general consumption. This is reflected in that PanDjoust and Wandor both chose to use Penjin as a base.
In any case this thread is to further the development of Penjin as a tool for you budding homebrewers that would like to get stuck in with some C++ but not be thrown completely in at the deep end!
So comment on what you would like in terms of features, improvements, etc. And report bugs on the bugtracker.
There is also a programming guide that is very much a work in progress, which you are welcome to help with the documentation!