Release OpenBOR

Discussion in 'Software Releases' started by fantomid, Feb 10, 2014.

  1. PokeParadox

    PokeParadox Founder of Pirate Games - Penjin Coder Staff Member

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    It's ok dude! Don't let it put you off! :)
     
  2. ccbear

    ccbear Still Fresh

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    thank you

     

    Menu screen is a little small

    :wacko:

     

    bkv6.pak can't play, loading then quit...

    night slasher x quit at stage 3(chase The carriage)
     
  3. doragasu

    doragasu Member

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    Great! It's hard to believe we didn't have OpenBor yet.

    I have yet only tried He-Man and framerate isn't as good as I'd like on my 1st batch pandora (overclocked to 800 MHz) but that didn't stop me from completing the entire demo.

    Thanks for the port!
     
  4. commander-beef

    commander-beef Very Active Member

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    We have it since 2011 on OP.
     
  5. TrashyMG

    TrashyMG Sarcasm Dispenser Staff Member

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  6. milkshake

    milkshake Advanced Member

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    Yes but it was old and not very compatible with newer paks based on later versions of openBor until now anyway.
     
  7. fantomid

    fantomid Very Active Member

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    Running well on my 1GHz Pandora:

    • Video options, full screen, 640x480 (first time you launched the game)
    ClaFan 1.48

    ClaFan_v1.48 - 0000.png ClaFan_v1.48 - 0001.png ClaFan_v1.48 - 0002.png ClaFan_v1.48 - 0003.png

    contrav2

    contrav2 - 0000.png contrav2 - 0001.png contrav2 - 0002.png

    Crisis Evil 1

    Crisis Evil 1 - 0000.png Crisis Evil 1 - 0001.png Crisis Evil 1 - 0002.png

    Crisis Evil 2

    Crisis Evil 2 - 0000.png Crisis Evil 2 - 0001.png Crisis Evil 2 - 0002.png

    Return of the Double Dragon

    Return of the Double Dragon - 0000.png Return of the Double Dragon - 0001.png Return of the Double Dragon - 0002.png

    Rhythm of Destruction 2 - Street Fighter Edition

    Rhythm of Destruction 2 - Street Fighter Edition - 0000.png Rhythm of Destruction 2 - Street Fighter Edition - 0001.png Rhythm of Destruction 2 - Street Fighter Edition - 0002.png

    • Video options, full screen, 960x544
    Golden Axe Remake

    Golden Axe - Remake (480x272) - 0000.png Golden Axe - Remake (480x272) - 0001.png Golden Axe - Remake (480x272) - 0002.png

    Dungeons & Dragons, Knights & Dragons The Endless Quest

    KDEQ - 0000.png KDEQ - 0001.png KDEQ - 0002.png KDEQ - 0003.png
     
    Last edited by a moderator: Feb 20, 2014
  8. PokeParadox

    PokeParadox Founder of Pirate Games - Penjin Coder Staff Member

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    Yup seems good here too!

    Only gripe is default keymap should be Pandora-ified...
     
  9. fantomid

    fantomid Very Active Member

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    Correct.
     
  10. fantomid

    fantomid Very Active Member

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    • What would you prefer for the default Pandora-ified keymap ?
    D-PAD is already used for UP, DOWN, LEFT, RIGHT. The 6 buttons may be used for action (Attack 1, Attack 2, Attack 3, Attack 4, Jump, Special)

    • What would be the best for the default Pandora-ified video optiions ?
    Full screen, resolutions 640x480 or 960x544, the best depending on the game needs
     
  11. Klumpen

    Klumpen Run away! Run away!

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    A4      Sp

         A2

    A1      A3

         Ju

    Full screen 640x480 (probably with light scanlines), I think that He-Man is an exception here.
     
    Last edited by a moderator: Feb 21, 2014
  12. PokeParadox

    PokeParadox Founder of Pirate Games - Penjin Coder Staff Member

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    Hmmm I think scanlines and scalers are very subjective. I would say just a simple 2x integer scale would be best default.

    I think that the keymap is good though. :)

    And the Pandora Start should be for the Enter
     
  13. fantomid

    fantomid Very Active Member

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    Will release soon a new pnd to follow instructions regarding which versions are compatible with which games (cf. chronocash forum's post).
    On the forum post, you will find lots of games to run OpenBOR with.

    The pnd will include builds 3482, 3711, 3979 and 4074 (current one).
    All the SDL1 builds will be fullscreen using @notaz SDL_OMAP_LAYER_SIZE
    The latest sources are running with SDL2 and my build crash after launching a game (have to correct that)

    The build 3482 run Ghosts'n Demons
    Keys binding are:
    UP/DOWN/LEFT/RIGHT with DPAD
    GESTURE with B
    ATTACK with A
    JUMP with X
    HUD with Y
    START with Pandora "START" button
    SCREENSHOT with 0

    00.png 01.png 02.png


    For the other builds, I think the mapping will be FIRE1 to FIRE6 on A, X, Y, B, L SHOULDER, R SHOULDER
     
    Last edited: Aug 31, 2017
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  14. fantomid

    fantomid Very Active Member

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    The PND has been updated.
    Sorry for the delay :oops: and merry christmas.
     
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  15. fantomid

    fantomid Very Active Member

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    Manage to build the 4153 revision for SDL2 with the latest codeblocks beta from @ptitSeb

    DRRA-0000.png

    But only two players mode is available when launching a game.
    I have to check that before making the Double Dragon Reloaded PND asked by @mamemaniac :)
     
  16. fantomid

    fantomid Very Active Member

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    Yop, here is the PND of the Double Dragon Reloaded with 3.0.3 version.
    @mamemaniac, you could try it, others too :)

    The 3.0.3 version is included in the PND and during the first start, decompression is done.
    You have to wait first for the decompression, then the loading is quite long even on the 1GHz.

    I will put it on the repo after your feedback or maybe in another place.
    Is openbor.openpandora.org possible ?
    I would like to make more OpenBoR PND with modules included.

    See this forum http://www.chronocrash.com/forum/index.php?topic=3717.0 to get more informations about the module
     
    Last edited: Jan 22, 2019
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  17. mamemaniac

    mamemaniac Member

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    I made a quick test using Hulk Hogan and it plays pretty good. I think you can push the PND to the repo @fantomid
     
  18. fantomid

    fantomid Very Active Member

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    @mamemaniac, I will put the PND on the repo after correcting the SOR2X PND crash.
    This module (OpenBoR build 6330) use the webm library to play video and the library is included in the OpenBoR build 4153.
    So, I will apply the correction to OpenBoR build 4153 and 6330.

    Could someone test the Double Dragon Reloaded PND 2-players mode with gamepad ?
    I think joysticks and gamepads are not working well.
     
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