GP32 palette stuff...


RTj

Member
Joined
Mar 17, 2003
Messages
104
Age
52
Hi!
I've just started coding on the GP32 so i'm a newbie at this coding lark.
Graphics is more my department.

Anyway... my questions are thus: :D
1/ How do i go about giving the user a palette of colours to choose from?
2/ The colour they choose would be put into colour 0 (thus altering the colour of the sprite under their control). How the hell do i do that??? :huh:
3/ Is there a list of GP32 commands and how to use them? I have the API PDF document but there seems to be tons of commands missing from it! I'm seeing people using commands not mentioned in the API document i have...

Any help would be greatly appreciated guys!
(oh! and gals! Sorry! :D )

Cheers!
Ronnie
 
There is an API referefence 2.1.5 with a few more commands in, but it has a worse layout than the original document and possibly even worse translation.

I've been searching for it and can't find a link anywhere! :(
 
I hate the stupid API reference.

I'm working on tutorial parts 2 and 3 right now - they will summary how to do most of the stuff you need to do.
 
thanks for the replies folks...

Hell the API doc i have doesnt even mention the SetMode commands to get me into 16bit mode. :(

But i've downloaded that 2.1.5 version. Thanks StudioX64 for that link. :D

I reckon i'm doing quite well for an amateur but i've still got a long way to go.
I still don't understand using other peoples libraries yet... they'd come in handy if i knew how to use 'em!
Looking at the code within the .h files just seems like gibberish to me... :huh:

Anyway... thanks again guys!
 
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