200 MHz ain't what we're running at, we have only 110 MHz.14 accoring to wiki.
I have an idea for a 3D front end if someone cold help me write it, I could model a cartridge for each game console like a SNES cartridge and when you hit play rom it shows a 3D animation of inserting a cartridge into a 3D snes, each cartridge would have a texture on it with a name of the game you wanted to play.But then, measuring a GPU in polygons per second is like measuring a motor by its unloaded top speed.
You're ignoring all kind of important factors like shading and whatnot.
Unless you're planning to write a game that just draws hundreds of thousands of flat, unlit, untextured triangles?
Edit: I heard we only have 2 shader processors, this concerns me since I heard the SGX was going to have kickass shading. But the demo videos are still promising.
Unless you're planning to write a game that just draws hundreds of thousands of flat, unlit, untextured triangles?
