GP2X Planning My Software 3d Renderer


Yes, raycasting is perfect for a 3d illusion (only 4 degrees of freedom, 5 with some works), not for true 3d (but it's possible, check the Ken Silverman Voxlap engine). But why fighting for true 3d when the illusion is good enought ? For a fast paced fps, I think it's okay.
 
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