b1ueskycomp1ex
Open Sauce Fanatic & AMD Fanboy
How hard would it be to implement scaling that does a little bit of cutoff? You know how normal old-school CRT televisions had overscan? what if there could be scaling that takes a few vertical lines from the top and bottom of the snes image so it can more easily scale into the wiz's screen size. Some games would work fine with this, wouldn't they? How hard would it be to pull something like that off?
EDIT: The snes resolution is 256x224, right? so that means if you remove 16 rows of pixels on the top and bottom of the display, you end up with a 4:3 screen that can then be scaled up to 320x240, right? Or alternatively, you could remove 8 pixels from the top and bottom and end up with a decent looking image that, while still not using the full screen, looks better than the current scaled screen. Just something I was wondering about, considering that there's either a big, squished screen, or a small, oddly-shapen screen.
TL;DR
- Cut off 16 pixels from the top and bottom
- stretch to screen, no odd aspect ratio.
- Possible?
EDIT: The snes resolution is 256x224, right? so that means if you remove 16 rows of pixels on the top and bottom of the display, you end up with a 4:3 screen that can then be scaled up to 320x240, right? Or alternatively, you could remove 8 pixels from the top and bottom and end up with a decent looking image that, while still not using the full screen, looks better than the current scaled screen. Just something I was wondering about, considering that there's either a big, squished screen, or a small, oddly-shapen screen.
TL;DR
- Cut off 16 pixels from the top and bottom
- stretch to screen, no odd aspect ratio.
- Possible?