[port] Run Rabbit Run!


Grz-

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Mar 25, 2008
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Hello,

i ported "Run Rabbit RUN!" to gp2x, it's a full 3D game which use the 3D engine Irrlicht, i ported the latest version of this engine on gp2x too (use SDL/two software rasterizer), some would say that it's unplayable but actually it's pretty good, the only problem i got is that i can't stay with original models which require too much polys for the gp2x, so if there is a 3D modeler somewhere who want to do 2-3 very low polys models (actually there is only 3 "floor" model, one rabbit models and carrot to do), it would be cool, i think even billboards would be sufficient for carrots/rabbit. :)

I compiled an alpha version with original models replaced by quick simple primitives (box etc, ~70polys on screen) which run at 14/15fps without overclocking and memory tweaks (20fps at 266mhz), also it use the first software renderer which have clipping problem, it's pretty unoptimized since the game use alot of real-time stuff to check collisions etc... sorry for F100 owner, my irrlicht port has no pads events, only touchscreen. (it will be fixed in a final release)

run_rabbit.png


Download link for the alpha port: http://www.garzul.tonsite.biz/RunRabbit/run_rabbit2x.zip

Controls: Only touchscreen since the game need only one button to play, just press to jump. :)

Models are in .obj format and can be textured, more type of floor can be added too. (check the media folder)
 
What about possibly using the GPU940 renderer? It does opengl, and handles all the drawing overhead on the second processor. Look at the egoboo port to see how well it works with that 3d game, getting pretty decent fps with several textures, several multi-polygonal models and even some cool lighting effects.

If you look at the egoboo source, you can see how he uses sdl-opengl to create the graphic context.

http://wiki.gp2x.org/wiki/Gpu940

egoboo with picture:
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2003

gpu940 source site:
https://gna.org/forum/forum.php?forum_id=1357
 
mth411 said:
What about possibly using the GPU940 renderer? It does opengl, and handles all the drawing overhead on the second processor. Look at the egoboo port to see how well it works with that 3d game, getting pretty decent fps with several textures, several multi-polygonal models and even some cool lighting effects.

If you look at the egoboo source, you can see how he uses sdl-opengl to create the graphic context.
Yes but someone will need to rewrite entirely the game for this soft renderer except if it can be included in irrlicht but i doubt it, if i remember egoboo used some more hacked stuff than what gpu940 really provided.
 
Last edited by a moderator:
hi, i'm new here, but i thougt that i needed to ask for something.

It's been long time since anyone released anything 3d, and when that had happened... i have to see that it's only f200 supported! :S

so, what about a version with pad controlling?

thk for reading :)
 
Hi
on my F200 (firm 4.1.1) the game start but touchscreen not respond.
I can play only after using the Notaz patch.
btw nice to see some 3D stuff on F200...
 
QUOTE
so, what about a version with pad controlling?


I had already pad working with an old version of irrlicht but now i need to re-implement it in this one, just matter of time, i'm actually cleaning the game and add something more eye candy.
 
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