I made a simple pong game a while back in and I figured it would be a good idea porting it to get started with some GP32 development, it but I am not sure how to get started though. Using the GP32 port of SDL, would I be allowed to use SDL_mixer.dll for sound or am I not allowed to use any dll at all? What part of the code needs to be changed a part from the controls?
This may be a long shot, but is there any documentation on porting SDL to the GP32?
This may be a long shot, but is there any documentation on porting SDL to the GP32?