Qt Creator 2.0.0Beta & Qt 4.7.0Beta


skeezix said:
I think sebt3 is working on a fresh 4.7 build as well, so we can see.
you're right.
Here come the fun.
Use the "linux-pandora-g++" mkspecs rules included.
Examples are in (especially hellogl_es2).
This build also include GLES acceleration for the widget. To use it, set QT_PLUGIN_PATH accordingly.
 
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Sebt3,
Sounds very cool, especially since I intend to do a project or two in Qt. Thank you. Don't yet have my Panda, and life as it is will probably mean even when I receive it it'll be NEXT summer before I can pursue that project, but I'll definitely watch this.
 
Nice :) Did you try the qt gl es sample on a real pandora? I pulled the file down to my shell box, will try it on a real pandora later!

jeff
 
skeezix said:
Nice :) Did you try the qt gl es sample on a real pandora? I pulled the file down to my shell box, will try it on a real pandora later!

jeff
Like I said in our PMs : The reason why the gles rendering for the widgets didn't worked is that the GLES rendring wasn't working in the first place.
I used the hellogl_es2 test program to validate that my work was right. Once I got GLES right, I just added the build option to get this rendering for the widget too and I uploaded this tarball.
So thanks to have pointed me out where I failed :)

BTW, I didn't had to patch anything, only having the right build stuff set, fixing the mkspecs (that's why I said to use this one) and the right configure arguments made it.
 
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Still, very awesome! I've found my time has been super tight lately, so if you've gotten a proven stable QT4.7 with GLES support, you've certainly saved me and lots of other folks a lot of time, so thanks very much :)

Now we'll have to see how well this performs, but this will be a big aid in getting GL-with-UI's going I think; I'll go throw a few thousand polys at it :)

jeff
 
skeezix said:
Still, very awesome! I've found my time has been super tight lately, so if you've gotten a proven stable QT4.7 with GLES support, you've certainly saved me and lots of other folks a lot of time, so thanks very much :)

Now we'll have to see how well this performs, but this will be a big aid in getting GL-with-UI's going I think; I'll go throw a few thousand polys at it :)

jeff

have you guys seen this:
http://processors.wi...elerated_by_SGX

or this:
http://processors.wiki.ti.com/index.php/Building_Qt_with_OpenGL_ES_accelerated_by_SGX
 
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btw, sebt3 -- confirming it all seems to work nicely :)

I'm assuming you didn't build this _on_ pandora (would take all night :) -- you used CSL or your own cross compile build of gcc?

I'll have to dig into it .. if I freshly build against your lib, it works; if I use a binary built against previous one (but dynlinking against the new one), no good. Fascinating!

Again, thanks for doing htis, saved me quite a few hours of work (especially given I do all my pandora-related stuff in a VM which is nearly full, I don't relish the idea of setting up yet another cross compiling toolchain on another of my boxen just to build QT :) .. I'm experimenting using QtOpenGl for a couple games I'm doing :)

Now, to build pyqt with this one ;)

jeff
 
skeezix said:
btw, sebt3 -- confirming it all seems to work nicely :)

I'm assuming you didn't build this _on_ pandora (would take all night :) -- you used CSL or your own cross compile build of gcc?

I'll have to dig into it .. if I freshly build against your lib, it works; if I use a binary built against previous one (but dynlinking against the new one), no good. Fascinating!
Odd. I used the same Cross-compile env (DJwillis) as for the previous release. The dependency are the same (still from the nand). But this build is more cleaner
 
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As my previous release what done it this thread-hijack, I'll continu, so not only I'm grave-digging but I'm thread-hijacking... who cares ?


here is qt 4.7.3 for pandora : http://sebt3.openpandora.org/buildtools/?f=qt-4.7.3-pandora.tar.bz2

I haven't tested it much (yet).
 
/me bows

EDIT: First try with panorama: the program takes 98% CPU, doesn't show a window and leaks memory until it runs out. :p
 
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