wardred
Member
- Joined
 - Dec 18, 2008
 
- Messages
 - 394
 
- Website
 - thorslongboat.com
 
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 - https://artstation.com/wardred
 
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 - wardred22
 
Those are great graphics.  I hope you find or create a solution that works well for what you want your game to do.
				
			
	darkblu said:interesting stuff there, Cloudef! do you plan supporting ES2 soon?
	Nobody but a finnish geek will understand your finglish debug output, thoughCloudef said:100,000 Static Batched sprites, there is 2 rendering modes for batched sprites. Static (No rotations, 1 Texture, Size and Position transformations are ok) and Dynamic (All transformations, Multiple textures).
urjaman said:Nobody but a finnish geek will understand your finglish debug output, thoughCloudef said:100,000 Static Batched sprites, there is 2 rendering modes for batched sprites. Static (No rotations, 1 Texture, Size and Position transformations are ok) and Dynamic (All transformations, Multiple textures).![]()
Just noting that because I've moved away from using finnish at all when I'm programming _anything_ because someday I might need to/ want to share the code with people from all around the globe, and then its a PITA.
	