I've been trying to chain shaders and overlays in retroarch to get a blend of crt-like feel combined with 'higher resolution' than SNES native. It has been super fun so far!
Here is xbr lv3 + luminosity + modified scanline overlay + bloom + dynamic noise
It takes up roughly 77% of my intel i965 gpu at this resolution, so probably too much for a pi3.
Here is xbr lv3 + luminosity + modified scanline overlay + bloom + dynamic noise


It takes up roughly 77% of my intel i965 gpu at this resolution, so probably too much for a pi3.