CapnKroaker
Still Fresh
- Joined
- Feb 8, 2006
- Messages
- 2
Hi all,
Got my GP2X today (bought mostly for writing games on) and have ported over my little SDL based sprite toolkit / game engine. Its all working fine but as it was already cross compiling between Linux, Mac OS and Windows it was just a matter of sorting out a new makefile.
The only problem I have got is one that is hardware specific and thats transparency on my sprites. Previously I'd been using 32bpp surfaces and using the alpha channel but thats out on the GP2X and I'm really not sure how I go about transparency in a 16bpp environment through SDL.
Any tips or simple example code?
Thanks.
Got my GP2X today (bought mostly for writing games on) and have ported over my little SDL based sprite toolkit / game engine. Its all working fine but as it was already cross compiling between Linux, Mac OS and Windows it was just a matter of sorting out a new makefile.
The only problem I have got is one that is hardware specific and thats transparency on my sprites. Previously I'd been using 32bpp surfaces and using the alpha channel but thats out on the GP2X and I'm really not sure how I go about transparency in a 16bpp environment through SDL.
Any tips or simple example code?
Thanks.