Sonic Robo Blast 2!


Glas

Still Fresh
Joined
Jan 5, 2011
Messages
18
http://mb.srb2.org/showthread.php?t=30779#1



attachment.php?attachmentid=1208.png

thz3.png

nights1.png


Linux x86 Debug binary:
http://alam.srb2.org/SRB2_trunk/Linux/Debug/lsdlsrb2
Linux x86 Release binary:
http://alam.srb2.org/SRB2_trunk/Linux/Release/lsdlsrb2

SRB2Mac:
http://alam.srb2.org/SRB2_mac/Srb2mac.dmg
SRB2Mac Lite:
http://alam.srb2.org/SRB2_mac/Srb2mac.nodata.dmg

SRB2 v2.0.6 Final Official binaries
http://alam.srb2.org/SRB2/2.0.6-Final/
Win32 SDL Debug EXE:
http://alam.srb2.org/SRB2_trunk/Mingw/Debug/srb2sdl.exe
Win32 SDL Release EXE:
http://alam.srb2.org/SRB2_trunk/Ming...se/srb2sdl.exe
Win32 DirectX Debug EXE/OpenGL:
http://alam.srb2.org/SRB2_trunk/Mingw/Debug/srb2win.exe
http://alam.srb2.org/SRB2_trunk/Ming...g/r_opengl.dll
Win32 DirectX Release EXE/OpenGL:
http://alam.srb2.org/SRB2_trunk/Ming...se/srb2win.exe
http://alam.srb2.org/SRB2_trunk/Ming...e/r_opengl.dll

SRB2PSP Release:
http://alam.srb2.org/SRB2_trunk/PSP/Release/SRB2PSP.PBP
SRB2PSP Debug:
http://alam.srb2.org/SRB2_trunk/PSP/Debug/SRB2PSP.PBP
please note without a PSP<->PC link, I can not debug this as far I wanted to
look at the log files the PBP drops(srb2log.txt), and also, you need the WAD files in the folder....

about OpenGL mode: OpenGL is not supported (use -opengl to turn on OpenGL mode)!

Win32 SDL EXEs needs SDL.DLL and SDL_MIXER.DLL
http://www.libsdl.org/download-1.2.php
http://www.libsdl.org/release/SDL-1.2.13-win32.zip
http://www.libsdl.org/projects/SDL_mixer/
http://www.libsdl.org/projects/SDL_m....2.8-win32.zip

To help debug the Win32 EXEs. have exchndl.dll with the Debug version of the EXE
http://alam.srb2.org/home/exchndl.dll
exchndl.dll make a EXENAME.RPT file with a backtrack and EIP of the crash

Note: the Win32 EXEs should work for Win NT 3.51, Win95, Win98 and maybe WinME systems

SRB2 Mods ports:
http://alam.srb2.org/SRB2_ALAM/
http://alam.srb2.org/SRB2_MORPH/
http://alam.srb2.org/SRB2_PYTHON/
http://alam.srb2.org/SRB2_SNK/
http://alam.srb2.org/SRB2_XMOD/
SRB2Mac Mods:
http://alam.srb2.org/SRB2_mac/

SRB2DC binary:
http://alam.srb2.org/SRB2/1ST_READ.BIN
 
It's a nice example of alternative use of Doom engine... I hope that it will come soon on Caanoo!
 
Any word of anyone working to port this?


Gab1975 said:
It's a nice example of alternative use of Doom engine... I hope that it will come soon on Caanoo!
 
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is it already on the wiz? if yes, it will be more easy to port to CAANOO ;)
EDIT: YES IT'S ALREADY ON THE WIZ! http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,35,52
 
The comments on openhandhelds for the wiz version say it's pretty slow.

Maybe I should give porting it a whirl... I haven't done any porting before, but I am a software developer...


ruffnutts said:
Anyone tried it with ginge?
 
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stpat said:
The comments on openhandhelds for the wiz version say it's pretty slow.

Maybe I should give porting it a whirl... I haven't done any porting before, but I am a software developer...


ruffnutts said:
Anyone tried it with ginge?

I have code for an opengles version i did for pandora, best thing to start with in my opinion. Might be a quick hack and recompile with the ikari sdl.
Code should be on my ftp check for the pandora thread.
 
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Sounds great, thanks for the head's up. I'll find the pandora thread and check it out!


Pickle said:
I have code for an opengles version i did for pandora, best thing to start with in my opinion. Might be a quick hack and recompile with the ikari sdl.
Code should be on my ftp check for the pandora thread.
 
Last edited by a moderator:
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