ptitSeb
Serial Porter
Here is Spellrazor, an Arcade game made in löve.
		
		
	
	
		
	 
Thanks to @kuru, I had access to the source code of Spellrazor. The game as many shaders, and is quite graphicaly intensive. Also, initial sources were for 1280x720 window. I have resize all this to 800x480 (this also gain speed), redone a font to be smaller, and remove one of the Shader. I also to to change a bit the frameskiping, as it was not really effective before.
The game is playable on Gigahertz model, but I only tested with latest SGX driver. It does work on CC model (prefer 3.x SGX driver instead of default for better stability)..
History log
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Build 08
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	Thanks to @kuru, I had access to the source code of Spellrazor. The game as many shaders, and is quite graphicaly intensive. Also, initial sources were for 1280x720 window. I have resize all this to 800x480 (this also gain speed), redone a font to be smaller, and remove one of the Shader. I also to to change a bit the frameskiping, as it was not really effective before.
The game is playable on Gigahertz model, but I only tested with latest SGX driver. It does work on CC model (prefer 3.x SGX driver instead of default for better stability)..
History log
=========
Build 08
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- Repackaged to fix the hang when moving the mouse
 
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- Another fix for the game hang at start of level
 
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- Optimised shaders
 - Try to fix a case were game hang at start of level
 - Made text in the Console fit the width of the screen
 
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- Optimized Fullscreen shader (by splitting it)
 
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- Re-enabled fullscreen shader effect
 
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- Minor adjustments to GUI
 - Some Shaders optimizations
 
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- Adjusted Spell display to fit the screen
 - Optimized Bloomwithscanline shader
 - Fixed autoframeskip
 - Default to non-scaline Bloom (switch with '=')
 
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- Initial build
 - Reduce resolution to 800x480
 - Improved performances a bit
 
			
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