ledow
Member
Just a heads-up for anyone interested in STPPC2x. I'm working on a big version 1.0, that'll definitely have the following:
- Integrated game menu - you select the game and it loads instantly. All games are contained in one program.
- Whole distribution takes up less than 3Mb!
- New internal menus that hold lots of new options, including a "saveslot" menu.
- Easy saving and loading of "presets" (difficulty levels).
- "Perfect" display of the games (no more horrid-looking parts - they are pixel-for-pixel the same as the Windows, etc. versions now) - also Solo shows up properly now.
- Some games use the 640x480 mode (with appropriate jiggery-pokery) so that they are clearer to see.
- Background music (easily turn-off-and-on-able).
- A small change to "map" (by user request) to show "unchangeable" regions.
- Undo and Redo buttons (can even undo an accidental "Restart Game")
- Lots of minor bugs fixed.
I'm hoping to add some other larger features (which I don't yet have working sufficiently) such as:
- Switching to a "cursor key" input system (using a menu option). This will let you press Up on the joypad to mean "Up" in games like Sokoban, Maze3D etc. The mouse-emulation will still be the default, though.
- Interruptible game generation (so if a game takes ages to build and you want to change your mind, you can).
- Auto-save on exit (so when you quit a game and then go back to it, it automatically "remembers" where you left off).
I don't know when it will be released, but just to reassure people that the GP2X's "death" is greatly exaggerated.
More technical details, news, ramblings, "what's to come" etc. are available on the STPPC2x development blog: http://stppc2x.blogspot.com/.
- Integrated game menu - you select the game and it loads instantly. All games are contained in one program.
- Whole distribution takes up less than 3Mb!
- New internal menus that hold lots of new options, including a "saveslot" menu.
- Easy saving and loading of "presets" (difficulty levels).
- "Perfect" display of the games (no more horrid-looking parts - they are pixel-for-pixel the same as the Windows, etc. versions now) - also Solo shows up properly now.
- Some games use the 640x480 mode (with appropriate jiggery-pokery) so that they are clearer to see.
- Background music (easily turn-off-and-on-able).
- A small change to "map" (by user request) to show "unchangeable" regions.
- Undo and Redo buttons (can even undo an accidental "Restart Game")
- Lots of minor bugs fixed.
I'm hoping to add some other larger features (which I don't yet have working sufficiently) such as:
- Switching to a "cursor key" input system (using a menu option). This will let you press Up on the joypad to mean "Up" in games like Sokoban, Maze3D etc. The mouse-emulation will still be the default, though.
- Interruptible game generation (so if a game takes ages to build and you want to change your mind, you can).
- Auto-save on exit (so when you quit a game and then go back to it, it automatically "remembers" where you left off).
I don't know when it will be released, but just to reassure people that the GP2X's "death" is greatly exaggerated.
More technical details, news, ramblings, "what's to come" etc. are available on the STPPC2x development blog: http://stppc2x.blogspot.com/.