Beta The Maze Of Galious Remake Port


Dimacus

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After porting RoadFigher from braingames I decided to try to port another of their games.
Let me therefor present to you;
The Maze of Galious (Remake)

screenshot4.jpg
(screenshot is using the Naramura graphic set, included)

(Taken from their page)
The Maze of Galious (MoG in short) was originally a Konami game for the MSX computer system. Its real name is Knightmare II: The Maze of Galious and is the sequel of another Konami game called Knightmare.

MoG is a very addictive game where you have to kill thousands of enemies, collect items in order to obtain new powers and defeat some really great demons at the end of each level.
The gameplay of MoG is not the boring linear one. In MoG you are free to go everywhere you want from the beginning of the game.
You have to be very careful of the order in which you visit all the rooms in the HUGE map if you want to keep your character alive.
The map is structured in a main map (called the castle) and 10 submaps (called the worlds).
Initially you are in the castle and you have to find the keys that open the doors to go to each of the worlds.
To complete the game you have to defeat the boss at the end of each one of the 10 worlds.
You are free to revisit each world as often as you want in order to see if you have missed something.
To defeat all 10 demons you control two characters: Popolon and Aphrodite.
Each one has special abilities, i.e. Popolon has a greater ability to jump and Aphrodite is able to dive.

There are several different graphics sets as well as sound sets included, you can, anytime you want, switch between them using the F9 and F10 keys.

The controls can be defined ingame, but some keys are however hard-coded, so, don't configure the game to use any of the following buttons:
Left Shoulder button (Zoom out)
Right Shoulder button (Zoom in)
Start usually brings up a menu, or quit's said menu.
Escape (exit the game)
D-Pad UP (climb ladders)
Any Fx key or the numerical keys (f9 & f10 changes sound/gfx theme)

The Default controls are (and these are remapable by pressing the 'K' key):
Dpad for movement (DPad-up is hardcoded to climb ladders, binding it to something else will cause the game to do that and try and climb ladders.)
A - attack w. sword
X - jump
B - use item
Y - Item menu
Select - pause (Select also brings forth the Load screen, if you are in the main menu, this mapping cannot be changed)


Don't forget that you need to press F5-F9 (save slots) in the save room in order to save the text string.
These keys recall that text string in the load screen.

Have fun now, and please report any problems.

Download the PND HERE
 
Hi, played it for some minutes. Things I noticed right away:

1. Game is in Other in the menu. Should have a valid category.
Have a look here: http://standards.freedesktop.org/menu-spec/latest/apa.html
2. Start is space and attack is space too. You should map those to the actionbuttons.
3. Jump is Dpadup. I don't know if this is intentional, but with a dpad instead of cursorkeys you find yourself jumping unintentionally. Would be better to map jump to a button too.

Other than that it runs good. Thank you for the port.
 
Yes, I thought there was a PlatformGame, but i was mistaken.
I can change the default config to deal with the attack on space.
The jump key is the same key as the climbup key and they cannot be separated without a major change.
Atleast not from what I can see right now.
 
You could always have both keys (redundant controls), have climb and jump as up, and X as climb and jump. :)

I thinks thats how xrick did it on the gp32.
 
I think he was accidentally hitting jump, so could always not support dpad-up, but then support up/jump/climb as other keys like mth411 suggests; by dropping dpad-up you remove the accidentals, and then just offer convenience bindings for the actual functions. *shrug*

jeff
 
Ok, I dug in and read trough the code a bit more thoroughly and I managed to separate the jump from climbing ladders, without any side effects.. I hope :p
This change hardcodes the climb-ladder to D-Pad UP, and there is no way to change this, except for a recompilation in the code (and possibly a remapped keyboard outside the game).
You can still play in 'Classic' mode by remapping the 'UP' key to the d-pad UP.

The default controls are now:
Dpad for movement (up only to climb ladders)
A - attack w. sword
X - jump
B - use item
Y - Item menu
Start usually brings up a menu, or quit's said menu.
Select - Load game screen (in main menu) or pause (in game)
R&L zoom in and out.

Don't forget that you need to press F5-F9 (save slots) in the save room in order to save the text string.
These keys recall that text string in the load screen.

I changed a bit of the text of the menu to reflect these changes.

Also note that there are two bugs that i have discovered in game:
When jumping and landing on a platform that is moving UP, chances are you will fall trough.
When walking off a moving platform, and you get hit, it is possible to get stuck in the wall.

You can avoid most of these circumstances by try and land on a platform while it's moving downwards.
And by always jumping off the platform when you want to leave it, instead of walking off it.
 
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