Transport Tycoon Open Source Possible?


dizzytheegg

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Yo all, I once asked about the posssibility of a transport tycoon port. Now however an open source version of this has bn released.

http://sourceforge.net/projects/openttd/

With no coding knowledge or experience of my own, could anybody please tell me if this is possible.

P.s. Does anybody know if an engine is possible to play GK: Sins of the Fathers?
The floppy version without voices is only 15 megs i think. ( Im still buzzig off gabriel knight 2 atm lol) finished it this afternoon.

Thanks B)
.Ant.
 
dizzytheegg posted on Feb 1 2005 at 11:57 PM said:
Yo all at I once asked about the posssibility of a transport tycoon port. Now however an open source version of this has bn released.

http://sourceforge.net/projects/openttd/

With no coding knowledge or experience of my own, could anybody please tell me if this is possible.

P.s. Does anybody know if an engine is possible to play GK: Sins of the Fathers?
The floppy version without voices is only 15 megs i think. ( Im still buzzig off gabriel knight 2 atm lol) finished it this afternoon.

Thanks B)
.Ant.


it lists 64MB ram as the requirements, so probably not... at least not without some fancy trickery...
 
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:( sorry lol i should hav read the fine print huh? sorry to trouble you all. Ill hav 2 test Gabriel Knight 1 with the sierra engine bt i hav STRONG doubts that that 1 will run as its only designed 4 the basic 1s.
 
the old pc versions of transport ran on less than 8m ram im sure! - i used to play it on a pentium 100 machine!
 
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