Uae4All Source


Pickle

Mega GP Mania
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May 30, 2006
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https://sourceforge.net/projects/uae4all/

warning: source in the current state might have broken controls, sorry i just havnt gotten around to fixing them up.
if anyone wants write access to the svn pm me( note you dont need to have write access to work on the source, i can handle any patches, so dont ask unless you really want write access)
 
SVN checkout with TortoiseSVN didn't work (some error about "name found in database, but appropriate data not available").

Thus I just uploaded the sources to the latest version here: http://www.filefront.com/17001375/uae4all_src.zip

Compile with "MORE_CFLAGS += -DSOFTSTRETCH" in the Makefile to build uae4all with the 4 softstretch modes.
Compile without this to build uae4all with the fast doubled mode.

With this version savestates are implemented (among other things). But Cyclone has been replaced with UAE m68k core (still uses FAME/C quite a bit). Still runs most games fullspeed with frameskip 0 at 500MHz (in doubled pixels mode).

Also some of UAE4All's core sources (cia.cpp, custom.cpp and others) have been replaced with different versions.
Maybe you could put it into another branch if you don't want to delete Cyclone?

Here's the built release in the beta forums: http://www.gp32x.de/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__889049
 
Last edited by a moderator:
New source: http://www.filefront.com/17021129/uae4all_pandora_src.zip

It has both Cyclone and UAE M68K-core included.

Use the scripts "activate_cyclone.sh" and "activate_uaecore.sh" to copy the few different src-files both can't share (in this state) to set the sources in either Cyclone- or UAE Core-"mode".

Both modes have the same features implemented - except savestates which are deactivated for Cyclone.
 
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