GP32 Voxelengine?


I implemented a simple one a while ago..
integrated some poly rendering into it aswell, the result got kinda slow since i had to use z-buffers etc.
But there are some screens at http://gp32.misantrop.org


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mithris
 
Nice!
I have not done any programming for years...
The N-gage developer used "sprites"... If you skipped the polygon stuff (z-buffer)and used (alot of) pre-rendered sprites instead would speed it up abit? but it would not be as flexible... car game would be hard to do with prerendered sprites though... but it could be done... (with alot of pre rendering and some xy-scaling of the sprites)

Great work!
 
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