There were several threads made trying to get people to work together on collections of party games or larger projects. There's always a good response, but nothing really comes out of it (I'm talking about collab work between programmers, not between programmers and artists). I guess everyone prefers to go at their own pace
As a rule, community projects always fail. For the record, msot private projects fail too, so it makes sense, but more so More to point, successfgul projects are when a community offers aid, a few people join a team, and the team works on it. (Most 'community' projects are 2-3 core people, a few drifters, and 900 people who talk without commiting. A fact.)
So there are community projects in the team sense..
I think the many-small-teams party game project could work.
But a pure commnity '20 peopel randomly helping out' is tough to pull off; consider ... 20 cooks, one kitchen, one diner.
Well, isn't OpenTyrian a successful community project ? It kinda works fine
The project team did the main job and I made a first release for GP2x which brought it to light. Yet some people like Daid provide us with patches, or claim they want to help !
It's difficult to get a community project because real-life tends to mess things up... Which why I find it hard to get my real-life coding buddies to collab on things...
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