Eclipse
Member
This game runs on PSP, DS and even on GBA so would be easily to port.
It uses SDL. The site is http://www.zincland.com/powder/index.php
It uses SDL. The site is http://www.zincland.com/powder/index.php
woo hoo!!!Parkydr said:Should be easy, it auto resizes. I'll give it a quick try tonight.
nice!Parkydr said:There won't be any touchscreen support (at least to begin with) as I haven't got an F-200.
I've had a look at the source and the PSP (*spits*) port is actually closer than the GBA in terms of reading SDL joystick buttons.
Eclipse said:thanks!!! i will
i played the gba and the pc version so i can betatest for sure
oh parky, also, can you recompile your allegro portings using the new lib that Hitnrun is using for Zelda Classic? i think Bunker Master would be much more playable and Garden will improve http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,2551
Zelda Classic had like a 70-100% speedup (like from 10 fps to 20-25)
If you look at the comments at http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,2551 you'll see that I've already started
BunkerMaster2X definitely needs it but I haven't noticed any performance issues with any of the other ports.
I'm not keen on rebuilding the others on the basis of "if it ain't broke, don't fix it".
Parkydr said:If you look at the comments at http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,2551 you'll see that I've already started
BunkerMaster2X definitely needs it but I haven't noticed any performance issues with any of the other ports.
I'm not keen on rebuilding the others on the basis of "if it ain't broke, don't fix it".
I've found garden to be a little slower than the PC version at 200mhz, but yes, i had BunkerMaster in mind.
Thank you for your efforts, you're one of the pillars in the scene
can't wait to try Powder finallyPM me when you're free to upload
for me it's not noticeably slower than the gba or the pc version (i played both), also, it's a roguelike, it's playable, so the speed issue is quite a nonsense...jbrodack said:nice for a quick port. the download page already had the 2 gripes i have with the port: slow movement (like performance is slow) compared to gba version, and would be nice to have image unscaled too.
anyway thanks for the port. you've done a lot of great ports for us.
Eclipse said:for me it's not noticeably slower than the gba or the pc version (i played both), also, it's a roguelike, it's playable, so the speed issue is quite a nonsense...jbrodack said:nice for a quick port. the download page already had the 2 gripes i have with the port: slow movement (like performance is slow) compared to gba version, and would be nice to have image unscaled too.
anyway thanks for the port. you've done a lot of great ports for us.
for the scaling, maybe also only the vertical, that would be nice
its not "nonsense" if it takes you quite a bit longer to do in this port than other versions of the game. I'm not complaining just making a point that regardless of the fact that its turn based speed does still matter.
and as far as the speed there seems to be a slight lag in the scrolling and reaction of the dungeon to your movement.
also thanks for the update.
