Pyra Media Coverage


Regarding this render: http://cloud.openpandora.org/index....Pictures/Renderings/Render--KeyboardClose.png
As a Blender user it's obvious that there must be a missing texture of the screen (the pink rectangle reflected in some of the buttons). Also flat normals are used. Using smooth normals round surfaces look much nicer. Simply select all objects and click "Smooth" under Shading in the Toolbar on the left.
 
Regarding this render: http://cloud.openpandora.org/index.php/s/a0Q0TXV8gh5NLAC?path=/Pictures/Renderings#/Pictures/Renderings/Render--KeyboardClose.png
As a Blender user it's obvious that there must be a missing texture of the screen (the pink rectangle reflected in some of the buttons). Also flat normals are used. Using smooth normals round surfaces look much nicer. Simply select all objects and click "Smooth" under Shading in the Toolbar on the left.

Thanks for the info!
True, I guess I forgot to include the Debian LCD screenshot into the project!

About smoothing: When I tried smoothing the last time, the model was vastly changed... I'll retry.
I will also upload the Blender file tonight, so you can help me fix things and improve the rendering speed (it takes hours just for that one screenshot...)
I'm new to Blender, just moved over from 3dsmax r9 :)
 
Smoothing will subdivide polygons and rendering time will increase. You will also need to select some parts for it within the same part (that is why you get the whole model changed), that is time consuming.
The only way to get a better render time is to remodel some of the billion polygon parts into lower poly ones and getting rid of some of the internals.
This is common when outputting files from the likes of CAD.

I will try to render those images later today.
 
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Thanks for the info!
True, I guess I forgot to include the Debian LCD screenshot into the project!

About smoothing: When I tried smoothing the last time, the model was vastly changed... I'll retry.
I will also upload the Blender file tonight, so you can help me fix things and improve the rendering speed (it takes hours just for that one screenshot...)
I'm new to Blender, just moved over from 3dsmax r9 :)
I thought I already made some short tipps about that but I can help you there. "Smoothing" alone can indeed look weird in Blender for sure but there is a neat little tool that you can enable to only smooth above or beyond a certain angle. You simply smooth every part of the Pyra completely an then use the "Auto Smoothing option. This works very well, even with low-Poly Models (notice that in my example, the Pyra has much less polygons left than in your original files. From over 2.7 Million to under 300K alltogether and still looks super-smooth ;) )
Blender_shading1.jpg Blender_shading2.jpg

Smoothing will subdivide polygons and rendering time will increase. You will also need to select some parts for it within the same part (that is why you get the whole model changed), that is time consuming.
The only way to get a better render time is to remodel some of the billion polygon parts into lower poly ones and getting rid of some of the internals.
This is common when outputting files from the likes of CAD.

I will try to render those images later today.
Why so complicated? ;) And you can lower the Polygon count in Blender easily with the "decimate" Modifier, no need to remodel anything.
 
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ED - feel free to let some of these Blender gurus help you out and make good pictures :). you can work on some other important stuff, like videos!

delegate, don't split yourself ;)
 
A recommendation for the press kit - talk about the money and how much of it has already been committed.

EvilDragon, The DragonBox shop and the Pandora community have been working toward the goal of creating a new handheld computer and gaming console. They call it the Pyra.

Development to date has been funded via X.XXX EUR in donations, X.XXX EUR of in-community Pre-Pre-Orders and Prototype Purchases and X.XXX EUR from EvilDragon and DragonBox. On May 1st, a general pre-order was opened - quietly to ensure everything worked right. In that quiet phase an additional YYY orders were made. The total funds in the project is now X.XXX.XXX EUR in pre-order deposits representing X.XXX.XXX in purchase commitments. This alone was enough to guarantee production can move forward. The project itself is funded and moving into production. EvilDragon and the Pyra community would like to invite you to join them and assist in growing the project through economy of scale. The pre-order site is open and ready to accept your order on a deposit reservation basis. Welcome!

So - something like that?
 
A recommendation for the press kit - talk about the money and how much of it has already been committed.

EvilDragon, The DragonBox shop and the Pandora community have been working toward the goal of creating a new handheld computer and gaming console. They call it the Pyra.

Development to date has been funded via X.XXX EUR in donations, X.XXX EUR of in-community Pre-Pre-Orders and Prototype Purchases and X.XXX EUR from EvilDragon and DragonBox. On May 1st, a general pre-order was opened - quietly to ensure everything worked right. In that quiet phase an additional YYY orders were made. The total funds in the project is now X.XXX.XXX EUR in pre-order deposits representing X.XXX.XXX in purchase commitments. This alone was enough to guarantee production can move forward. The project itself is funded and moving into production. EvilDragon and the Pyra community would like to invite you to join them and assist in growing the project through economy of scale. The pre-order site is open and ready to accept your order on a deposit reservation basis. Welcome!

So - something like that?
That would inspire confidence as a prospective buyer if I had not been following the development all this time.


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That would inspire confidence in as a prospective buyer if I had not been following the development all this time.


Sent from my iPhone using Tapatalk

That is the idea. To show and give some assurances that the vast majority of the 'risky' financing is already done by EvilDragon, the early Pre-Preorders, Prototype Purchasers and donations. They're being welcomed aboard to join us in riding the mass production wave after the boat has already been rowed into position.
 
Here is a preview of the PressKit:
http://cloud.openpandora.org/index.php/s/a0Q0TXV8gh5NLAC

You can find a lot of nice pictures there :)

If it helps anyone, for some reason the 'd' part of logo.svg shows up as a fill gradient from Tango:Sky Blue to white on my machine, rather than black to a specific red tone in Libreoffice. The 'p' part looks right. And rendering it in gimp it seems to come out all okay, all red. Hopefully it will look okay in Windows applications too, but I couldn't test that.
 
@Razy
Don't feel bad. This community is kind of a quasi dysfunctional but closely knit international family There is plenty of light elbow to the ribs humor, and one's nation of origin is normally a good jest target.

As to whether or not people from any given country can/not afford a Pyra:
"The Fed asked respondents how they would pay for a $400 emergency. The answer: 47 percent of respondents said that either they would cover the expense by borrowing or selling something, or they would not be able to come up with the $400 at all. Four hundred dollars! Who knew?"
http://www.theatlantic.com/magazine/archive/2016/05/my-secret-shame/476415/

The Pyra is more expensive than that - so likely half or more of the households in the US couldn't buy a Pyra either.
 
Greeks have been making headlines for quite a while.
I think its about time the story about a little plastic manufacturer there helping out a German company made the rounds.

Edit: I was going to help writing and translate into flurg.

If the bad humor German can be productive and translate into English I'll get right on it.
 
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