Hitman is another serie in my backlog, I only played a demo many years ago for the second game... I started to be as stealth as possible, hiding bodies, walking slowly, then I accidentally shoot with the gun because I pushed the wrong button and the hell broke loose, it became a war zone
That's my experience with the first Hitman games as well (I haven't played the recent ones). I'd enter a room, try to pick up a weapon on a table, take a nearby hammer instead, hear someone coming, get in the closet, close the left door, open the right door, close the right door but open the left in the process, panic when the guard enters the room and sees a guy in a suit with a hammer frantically opening and closing the closet's door, run toward the guard, get shot a few times and finally hit him over and over with the hammer, try to pick up his gun to kill the other guards, pick up the body instead, try to throw the body at the other guards and get killed.
On an unrelated note, I've recently finished the campaign of
Capitalism 2. It's a business management sim that I think is used as a tutoring tool in some business schools. It's pretty much 1990s textbook business management: find good opportunities, invest in factories/shop and use R&D, advertising and/or pricing to dominate the market. It's not a Paradox game, it doesn't simulate everything and the abstractions/simplifications are pretty obvious in many ways (even big department stores can only sell 4 different kind of products, you can plant any crops anywhere and each city has all natural resources available). Interestingly, it doesn't concern itself with worker management besides training: you don't get to fire your workers to try to lower the costs and please your shareholders. It also frankly tells that the endgame of a capitalist is to get away from capitalism and competitive markets and rather become a monopolist so that you can raise prices through the roof.
It's relatively fun, though you'll spend a lot of time doing routine stuff like adjusting prices that could have been automated to let you focus on other tasks. It could also have done with some notifications/filters or other ways to make it easier to deal with all your mines/farm/factories/stores when your company gets big enough. My main problem is that it's relatively easy: once you get profitable, you can usually borrow enough to generate more profits and invest in new markets and once you get a good enough market share in some products you usually print enough money to be able to conquer every other market. So the early game can be a bit tough and challenging (I sometimes had to restart because I tried to scale up too fast) but once you get past it, it's so easy that you feel like playing an idle game. I've finished a few scenarios by just waiting a few in-game years for my company's steadily rising profits to reach the threshold.
The scenarios try to make it interesting by putting you in different positions in different markets, but it rarely works very well. There's a scenario where you start with a meat selling industry that's getting challenged by cheap imports. The scenario hints that you should try to use by-products like wool, leather, eggs or milk. I just invested in drug factories, pharmacies and advertising and, as in most scenarios, that was enough to get to the "print money" stage.
It's a shame because even with the limited scope of the game there are interesting ways to try to beat the competition but most of the time you don't have to go any further than having a factory make a product and have stores selling it with enough advertising to drown the competition. I still had fun and played it all, so I guess it's not as bad as I make it sound. I just think it could have been better.